How to Use This Quick Reference
This independent Quick Reference is for candidates preparing for the real Scrum.org Professional Scrum Master I (PSM I) exam. It focuses on the Scrum Guide concepts most likely to appear in scenario questions: empiricism, Scrum accountabilities, events, artifacts, commitments, self-management, servant leadership, and common “what should the Scrum Master do?” decisions.
Use this as a final-pass review after reading the Scrum Guide carefully.
Scrum in One Page
| Area | PSM I exam anchor |
|---|
| Scrum purpose | A lightweight framework for generating value through adaptive solutions for complex problems. |
| Foundation | Empiricism and lean thinking. |
| Empirical pillars | Transparency, inspection, adaptation. |
| Scrum values | Commitment, Focus, Openness, Respect, Courage. |
| Scrum Team | One Product Owner, one Scrum Master, and Developers. |
| Team structure | Cross-functional, self-managing, no sub-teams or hierarchies within the Scrum Team. |
| Outcome each Sprint | A valuable, useful Increment that meets the Definition of Done. |
| Sprint length | Fixed length of one month or less. |
| Core cycle | Sprint Planning → Daily Scrums → work/refinement/adaptation → Sprint Review → Sprint Retrospective. |
| Artifacts | Product Backlog, Sprint Backlog, Increment. |
| Artifact commitments | Product Goal, Sprint Goal, Definition of Done. |
| Key trap | Scrum is intentionally incomplete. Do not add mandatory phases, documents, sign-offs, or roles and call them Scrum. |
Empiricism, Lean Thinking, and the Scrum Values
Empirical Pillars
| Pillar | Meaning in Scrum | Exam trap |
|---|
| Transparency | Work, progress, artifacts, and standards are visible and understood. | A board, chart, or backlog is not transparent if people interpret it differently or it hides reality. |
| Inspection | Scrum Team and stakeholders frequently inspect artifacts and progress toward goals. | Inspection without adaptation is not enough. |
| Adaptation | Adjust process, backlog, plan, or approach when deviations are found. | Adaptation should happen as soon as possible, not only at the end of the Sprint. |
Scrum Values
| Value | Practical meaning | Common PSM I angle |
|---|
| Commitment | Commit to goals and support each other. | Commitment is to the Sprint Goal and team success, not to a fixed scope contract. |
| Focus | Focus on Sprint work and goals. | Mid-Sprint interruptions that threaten the Sprint Goal should be managed visibly. |
| Openness | Be open about work, challenges, and progress. | Hiding defects, delays, or uncertainty undermines empiricism. |
| Respect | Respect people as capable and independent. | Scrum Master should coach, not command. |
| Courage | Do the right thing and work on tough problems. | Raising impediments and challenging poor practices is expected. |
Scrum Accountabilities
Scrum uses three accountabilities, all within one Scrum Team.
| Accountability | Primary accountability | Owns / is accountable for | Does not mean |
|---|
| Product Owner | Maximizing product value | Product Goal, Product Backlog management, ordering backlog items, making backlog transparent | A committee, project manager, business analyst group, or proxy decision body |
| Scrum Master | Establishing Scrum as defined in the Scrum Guide | Scrum effectiveness, coaching, facilitation, impediment removal, helping the organization understand Scrum | Team boss, task assigner, status collector, administrator only |
| Developers | Creating any aspect of a usable Increment each Sprint | Sprint Backlog, quality by adhering to Definition of Done, daily plan adaptation, sizing/estimating work | Only programmers; Developers can include all skills needed to build the product |
Product Owner Quick Rules
| Rule | Exam implication |
|---|
| One Product Owner per Scrum Team. | If multiple stakeholders disagree, the Product Owner is the single person accountable for ordering and value decisions. |
| Product Owner may delegate work. | Delegation does not remove Product Owner accountability. |
| Product Backlog must be transparent, visible, and understood. | Scrum Master may coach Product Owner and organization if backlog is unclear. |
| Product Owner orders the Product Backlog. | Committees may advise, but they do not replace Product Owner accountability. |
| Product Owner can cancel a Sprint. | Only the Product Owner has authority to cancel, and only when the Sprint Goal becomes obsolete. |
Scrum Master Service Areas
| Serves | How the Scrum Master helps | Exam trap |
|---|
| Scrum Team | Coaches self-management and cross-functionality; helps focus on high-value Increment; removes impediments; facilitates events as needed. | Scrum Master does not manage Developers’ tasks. |
| Product Owner | Helps with Product Goal, Product Backlog management, empirical planning, stakeholder collaboration. | Scrum Master does not order the Product Backlog for the Product Owner. |
| Organization | Leads, trains, and coaches Scrum adoption; removes barriers; plans implementation; helps stakeholders understand empiricism. | Scrum Master responsibility extends beyond the team room. |
Developers Quick Rules
| Developers are accountable for | Practical exam meaning |
|---|
| Creating a plan for the Sprint | The Sprint Backlog belongs to Developers. |
| Instilling quality | Quality is not traded away; Definition of Done is respected. |
| Adapting plan daily | Daily Scrum is for Developers to inspect progress and adapt. |
| Holding each other accountable | Self-management replaces external task assignment. |
| Creating a usable Increment | “Almost done” work that does not meet DoD is not part of the Increment. |
Scrum Events
All events are opportunities to inspect and adapt. They exist to create regularity and reduce the need for extra meetings.
| Event | Timebox | Participants | Purpose | Key output / focus |
|---|
| Sprint | One month or less | Whole Scrum Team | Container for all Scrum events and work to create value. | Increment; progress toward Product Goal. |
| Sprint Planning | Max 8 hours for a one-month Sprint | Whole Scrum Team | Initiate the Sprint by planning why, what, and how. | Sprint Goal; selected Product Backlog Items; initial plan. |
| Daily Scrum | 15 minutes | Developers; others only if useful and not disruptive | Inspect progress toward Sprint Goal and adapt Sprint Backlog. | Updated plan for next working day. |
| Sprint Review | Max 4 hours for a one-month Sprint | Scrum Team and stakeholders | Inspect outcome and adapt Product Backlog. | Feedback, collaboration, possible Product Backlog updates. |
| Sprint Retrospective | Max 3 hours for a one-month Sprint | Scrum Team | Inspect how the Sprint went and plan improvements. | Improvement actions for next Sprint. |
Event Distinctions
| If the question says… | Think… |
|---|
| “Inspect progress toward the Sprint Goal” | Daily Scrum. |
| “Inspect the product Increment with stakeholders” | Sprint Review. |
| “Inspect team process, relationships, tools, and Definition of Done” | Sprint Retrospective. |
| “Decide why this Sprint is valuable” | Sprint Planning, Sprint Goal. |
| “Adapt the Product Backlog based on feedback” | Sprint Review or ongoing Product Backlog management. |
| “Developers synchronize work and adjust their plan” | Daily Scrum, not a status meeting for the Scrum Master. |
| “Stakeholders accept or reject work” | Trap. Scrum does not define a formal acceptance gate at Sprint Review. Work either meets DoD or it does not. |
Sprint Planning Reference
Sprint Planning addresses three topics.
| Topic | Question answered | Main accountability |
|---|
| Why is this Sprint valuable? | What value/outcome should the Sprint create? | Product Owner proposes how product value could increase; whole Scrum Team collaborates to define Sprint Goal. |
| What can be Done this Sprint? | Which Product Backlog Items are selected? | Developers select how much work they believe they can complete; Product Owner discusses objective and items. |
| How will the chosen work get Done? | What is the initial plan? | Developers plan the work necessary to create an Increment that meets DoD. |
Sprint Planning Traps
| Trap answer | Better PSM I reasoning |
|---|
| Product Owner assigns Sprint work to Developers. | Developers select the amount of work and create the plan. |
| Scrum Master decides capacity and commits the team. | Scrum Master facilitates and coaches; Developers manage their plan. |
| Sprint Backlog is fixed after Sprint Planning. | Sprint Backlog is emergent and adapted throughout the Sprint. |
| Sprint Goal is optional if enough backlog items are selected. | Sprint Goal is the commitment for the Sprint Backlog. |
| Team commits to finishing every selected item regardless of discoveries. | The team commits to the Sprint Goal; scope may be negotiated without endangering it. |
Daily Scrum Reference
| Point | Correct PSM I interpretation |
|---|
| Purpose | Inspect progress toward the Sprint Goal and adapt the Sprint Backlog. |
| Timebox | 15 minutes. |
| Required attendees | Developers. |
| Scrum Master role | Ensure the event happens and is positive/productive/timeboxed if needed; Developers run it. |
| Product Owner attendance | Allowed if they are actively working on Sprint Backlog items or if useful, but the event is for Developers. |
| Format | Not prescribed. The three traditional questions are optional, not mandatory. |
| Misuse | Reporting status to Scrum Master, assigning tasks, solving every technical issue during the event. |
Sprint Review vs Sprint Retrospective
| Dimension | Sprint Review | Sprint Retrospective |
|---|
| Inspect | Product outcome, Increment, market/stakeholder feedback, progress toward Product Goal. | People, interactions, process, tools, Definition of Done, ways of working. |
| Participants | Scrum Team and stakeholders. | Scrum Team. |
| Main adaptation | Product Backlog and future product direction. | Team process and improvement plan. |
| Tone | Collaborative working session, not a demo-only meeting. | Improvement-focused internal inspection. |
| Common trap | Treating Review as a sign-off gate. | Skipping it because the Sprint went well. |
Artifacts and Commitments
Each Scrum artifact has a commitment that improves transparency and focus.
| Artifact | Represents | Commitment | Commitment purpose |
|---|
| Product Backlog | Emergent, ordered list of what is needed to improve the product. | Product Goal | Describes a future state of the product that guides planning. |
| Sprint Backlog | Sprint Goal, selected Product Backlog Items, and plan for delivering them. | Sprint Goal | Gives Developers flexibility in what work is needed to achieve the objective. |
| Increment | Concrete stepping stone toward Product Goal; sum of all completed work that meets DoD. | Definition of Done | Creates shared understanding of what “Done” means. |
Product Backlog
| Rule | Exam implication |
|---|
| Product Backlog is never complete. | It evolves as product, market, users, and learning evolve. |
| Product Backlog is ordered. | Ordering is broader than priority; it can reflect value, risk, dependencies, learning, or other factors. |
| Product Backlog refinement is ongoing. | Refinement is not a formal Scrum event and has no required timebox in current Scrum. |
| Product Backlog Items vary in size. | Items selected for Sprint Planning are usually sufficiently refined to be understood. |
| Product Goal guides the Product Backlog. | Multiple product directions without a clear Product Goal reduce transparency. |
Sprint Backlog
| Contains | Notes |
|---|
| Sprint Goal | The single objective for the Sprint. |
| Selected Product Backlog Items | The work forecast for the Sprint. |
| Plan | Developers’ evolving plan for delivering the Increment. |
| Rule | Exam implication |
|---|
| Owned by Developers. | Others do not assign or rewrite the plan for Developers. |
| Emergent | More work may be discovered as the Sprint progresses. |
| Adapted during Sprint | Developers update it as they learn. |
| Scope can be clarified and renegotiated | Product Owner and Developers collaborate if selected work changes. |
| Sprint Goal should remain intact | Changes that endanger the Sprint Goal need inspection and adaptation. |
Increment and Definition of Done
| Concept | Correct interpretation |
|---|
| Increment | Work that is usable and meets the Definition of Done. |
| Multiple Increments | Multiple Increments may be created within a Sprint. |
| Release | An Increment may be released before the end of the Sprint; Scrum does not require waiting for Sprint Review. |
| DoD | Formal description of the state of the Increment when it meets required quality measures. |
| If work does not meet DoD | It is not part of the Increment. |
| If organization has standards | They are part of the minimum Definition of Done. |
| If multiple Scrum Teams work on one product | They share the same Definition of Done for the integrated Increment. |
Sprint Rules and Change Decisions
What Can Change During a Sprint?
| Item | Can it change? | PSM I reasoning |
|---|
| Sprint length | No, not during the Sprint. | Sprint cadence provides regularity and limits risk. |
| Sprint Goal | Avoid changing. | It is the commitment for the Sprint Backlog. If obsolete, Product Owner may cancel Sprint. |
| Selected Product Backlog Items | Yes, if needed. | Product Owner and Developers may renegotiate scope while preserving Sprint Goal. |
| Sprint Backlog plan | Yes. | Developers adapt the plan as they learn. |
| Product Backlog | Yes. | Product Backlog evolves continuously, but changes do not automatically disrupt Sprint work. |
| Definition of Done | Can improve, but not to hide undone work. | Changes should increase transparency and quality, not lower standards midstream. |
| Team composition | Avoid changes during Sprint when possible. | Changes can reduce focus and self-management; Scrum does not define a formal freeze rule. |
Sprint Cancellation
| Question | Answer |
|---|
| Who can cancel? | Product Owner. |
| When? | If the Sprint Goal becomes obsolete. |
| Is cancellation common? | No; because Sprints are short. |
| What happens to completed work? | Done work is reviewed as potentially releasable/useful. |
| What happens to incomplete work? | Re-estimated or returned to Product Backlog as appropriate. |
| Trap | Scrum Master, stakeholders, or management do not cancel the Sprint by authority. |
“What Should the Scrum Master Do?” Decision Table
| Situation | Best Scrum Master stance | Avoid |
|---|
| Developers are waiting for task assignments. | Coach self-management; help Developers create and adapt their own plan. | Assigning tasks to individuals. |
| Product Owner is unavailable. | Coach Product Owner on accountability and help organization address availability impediment. | Acting as proxy Product Owner long-term. |
| Stakeholders want to change Sprint scope. | Help Product Owner and Developers collaborate; protect Sprint Goal transparency. | Blocking all change automatically or accepting all change silently. |
| Daily Scrum becomes status reporting. | Coach Developers on purpose: inspect progress and adapt plan. | Turning it into a Scrum Master-led reporting meeting. |
| Management asks for individual productivity metrics. | Coach on team accountability, empiricism, and useful outcome-based transparency. | Ranking Developers or using velocity as a performance target. |
| Team wants to skip Retrospective. | Reinforce that Retrospective is required and improves adaptation. | Allowing events to disappear because people are busy. |
| Work is repeatedly not Done. | Make the problem transparent; coach on DoD, quality, refinement, and realistic planning. | Extending the Sprint to finish work. |
| Scrum events exceed timeboxes. | Facilitate better preparation and focus; teach timebox purpose. | Removing events or making timeboxes meaningless. |
| Organization imposes detailed command-and-control process. | Coach organization on Scrum, empiricism, and self-management; remove impediments. | Accepting process rules that undermine Scrum without challenge. |
| Conflict occurs within the team. | Encourage openness, respect, and team-owned resolution; facilitate if useful. | Solving every interpersonal issue by command. |
| Developers lack required skills. | Coach cross-functionality, learning, collaboration, and organizational support. | Creating permanent component silos or handoff sub-teams. |
| Product Backlog is unclear. | Help Product Owner improve transparency, ordering, and refinement. | Ordering the Product Backlog yourself. |
Product Owner Decision Table
| Scenario | Product Owner should… | PSM I trap |
|---|
| Stakeholders disagree on priorities. | Decide ordering after considering input and value. | Letting a committee replace the Product Owner. |
| Developers say selected work is too much. | Collaborate on scope while preserving Sprint Goal. | Forcing original Sprint scope. |
| New urgent request appears mid-Sprint. | Discuss with Developers and consider Sprint Goal impact. | Automatically injecting work into the Sprint. |
| Sprint Goal becomes obsolete. | Consider cancelling the Sprint. | Cancelling because some tasks are late. |
| Product Backlog lacks transparency. | Improve clarity, ordering, and communication. | Treating backlog maintenance as only Developers’ responsibility. |
| Stakeholders want a release. | Decide release timing based on value, readiness, and context. | Assuming release only happens at Sprint end. |
Developers Decision Table
| Scenario | Developers should… | Avoid |
|---|
| Work is discovered during the Sprint. | Add/adapt work in Sprint Backlog as needed to meet Sprint Goal. | Waiting for Scrum Master permission. |
| They cannot complete all selected PBIs. | Collaborate with Product Owner on scope and Sprint Goal. | Hiding the issue until Sprint Review. |
| A PBI does not meet DoD. | Do not include it in the Increment. | Calling it Done because coding is complete. |
| Daily Scrum is not helping. | Change the format while preserving purpose and timebox. | Skipping Daily Scrum. |
| Quality is under pressure. | Uphold Definition of Done and make tradeoffs transparent. | Lowering quality to increase apparent velocity. |
| Technical debt threatens delivery. | Make impact transparent; plan work needed to maintain quality and adaptability. | Treating technical debt as invisible or outside the product work. |
Scrum Team Structure and Self-Management
| Concept | Correct PSM I meaning |
|---|
| Self-managing | Scrum Team decides who does what, when, and how. |
| Cross-functional | Scrum Team has all skills needed to create value each Sprint. |
| No sub-teams | No testing team, architecture team, analysis team, or component team inside the Scrum Team as Scrum-defined sub-teams. |
| No hierarchy within Scrum Team | Accountabilities differ, but members work as peers. |
| Small team principle | Scrum Team should be small enough to remain nimble and large enough to complete significant work. |
| Stakeholders | Important collaborators, especially with Product Owner and during Sprint Review, but not Scrum accountabilities. |
| Managers | May exist in the organization, but Scrum does not define a manager role inside the Scrum Team. |
Definition of Done vs Acceptance Criteria
| Dimension | Definition of Done | Acceptance Criteria |
|---|
| Applies to | Increment, and work included in it. | Usually a specific Product Backlog Item. |
| Purpose | Shared quality standard for transparency and releasability. | Clarifies expected behavior or conditions for a backlog item. |
| Ownership/accountability | Scrum Team uses it; Developers adhere to it; organizational standards may apply. | Often discussed by Product Owner and Developers during refinement/planning. |
| If not met | Work is not part of the Increment. | Item may not satisfy expected product need. |
| Exam trap | DoD is not optional and not replaced by acceptance criteria. | Acceptance criteria alone do not prove the Increment is Done. |
Product Goal, Sprint Goal, and Increment Distinctions
| Goal / outcome | Scope | Purpose | Commitment for |
|---|
| Product Goal | Longer-term product objective | Guides the Product Backlog toward a future product state. | Product Backlog |
| Sprint Goal | Current Sprint objective | Provides focus and flexibility for Sprint work. | Sprint Backlog |
| Increment | Done product work | Creates a usable step toward the Product Goal. | Definition of Done |
Goal Traps
| Trap | Correction |
|---|
| Sprint Goal is a list of all selected PBIs. | Sprint Goal is an objective, not a task list. |
| Product Goal changes every Sprint by default. | Product Goal is a longer-term target; Product Backlog evolves toward it. |
| Completing tasks equals success even if no usable Increment exists. | Scrum requires a Done, usable Increment each Sprint. |
| Sprint Review is where the Sprint Goal is first inspected. | Progress toward Sprint Goal is inspected throughout the Sprint, especially at Daily Scrum. |
Release, Done, and Potentially Releasable Work
| Statement | PSM I interpretation |
|---|
| Every Sprint must create a usable Increment. | Correct. |
| Every Sprint must release to users. | Not required by Scrum. |
| Done work can be released before Sprint Review. | Correct; Scrum does not restrict releases to Sprint end. |
| Sprint Review is required before release. | Not required by Scrum. |
| Undone work can be shown at Sprint Review. | It may be discussed, but it is not part of the Increment. |
| A hardening Sprint is needed before release. | Trap. Each Sprint should create Done usable work. |
Product Backlog Refinement
| Point | PSM I reference |
|---|
| Status | Ongoing activity, not a formal Scrum event. |
| Purpose | Break down and further define Product Backlog Items into smaller, more precise items. |
| Participants | Scrum Team members collaborate as needed; stakeholders may provide input. |
| Product Owner role | Accountable for Product Backlog management and ordering. |
| Developers role | Contribute estimates, technical insight, decomposition, and feasibility understanding. |
| Timebox | No official Scrum timebox in the current Scrum Guide. |
| Trap | Refinement does not replace Sprint Planning. |
Estimation, Velocity, and Forecasting
Scrum does not require a specific estimation technique, metric, or chart.
| Concept | Exam-safe interpretation |
|---|
| Estimate | A forecast made with current knowledge; not a guarantee. |
| Velocity | Optional historical measure some teams use; not defined as a required Scrum artifact. |
| Story points | Optional technique; not required by Scrum. |
| Burndown/burnup charts | Optional practices; can help transparency but are not Scrum artifacts. |
| Commitment | The Scrum Team commits to goals and quality, not to maximizing velocity. |
| Forecast | Product Owner and Developers use empirical evidence to make planning decisions. |
Metrics Traps
| Trap | Better answer |
|---|
| Use velocity to compare teams. | Avoid; context differs and it can damage transparency. |
| Increase velocity by lowering DoD. | Wrong; quality and transparency suffer. |
| Scrum Master reports individual performance. | Scrum emphasizes team accountability and self-management. |
| A tool-generated report replaces inspection. | Tools can help, but real inspection and adaptation are required. |
Common PSM I Scenario Patterns
Mid-Sprint Change
| If… | Then… |
|---|
| Change supports Sprint Goal | Product Owner and Developers may collaborate to adjust Sprint Backlog. |
| Change threatens Sprint Goal | Make impact transparent; negotiate scope; consider whether Sprint Goal remains valid. |
| Sprint Goal is obsolete | Product Owner may cancel the Sprint. |
| Stakeholder demands direct assignment | Product Owner orders Product Backlog; Developers manage Sprint Backlog. |
Incomplete Work at Sprint End
| Situation | Correct handling |
|---|
| Work meets DoD | Include in Increment. |
| Work does not meet DoD | Do not include in Increment. |
| PBI partly complete | Return to Product Backlog or rework as appropriate; Product Owner reorders. |
| Team wants to extend Sprint | Do not extend. Keep cadence and inspect/adapt. |
| Repeated spillover | Inspect causes in Retrospective: refinement, sizing, dependencies, skills, interruptions, DoD, technical debt. |
Quality Pressure
| Pressure | Scrum-aligned response |
|---|
| “Skip tests to hit the date.” | Uphold DoD; make impact transparent. |
| “Call it Done and fix later.” | Not Done means not part of Increment. |
| “Create a hardening Sprint.” | Improve DoD and engineering practices so each Sprint produces usable work. |
| “Separate QA team signs off later.” | Scrum Team is accountable for Done Increment; external standards may exist but do not remove team accountability. |
Scrum Master Anti-Patterns
| Anti-pattern | Why it is wrong for PSM I |
|---|
| Assigns tasks to Developers | Violates self-management. |
| Acts as team secretary only | Scrum Master is accountable for Scrum effectiveness, not just administration. |
| Owns the Daily Scrum | Daily Scrum is for Developers. |
| Forces the team to use one specific practice | Scrum is a framework; practices should serve empiricism and value. |
| Protects the team by hiding information | Reduces transparency. |
| Solves every problem personally | Prevents team ownership and growth. |
| Becomes proxy Product Owner | Confuses accountabilities. |
| Treats Scrum events as optional | Events are prescribed by Scrum to enable inspection and adaptation. |
| Measures success by compliance only | Scrum aims to deliver value, not just follow ceremonies. |
Scrum Artifacts: Transparency Checklist
| Artifact | Transparent when… | Warning sign |
|---|
| Product Backlog | Ordered, visible, understood, aligned to Product Goal. | Stakeholders and Developers cannot tell what matters next or why. |
| Sprint Backlog | Shows Sprint Goal, selected work, and current plan. | Only Scrum Master updates it or it hides discovered work. |
| Increment | Clearly meets DoD and is usable. | “Done” means different things to different people. |
| Definition of Done | Shared, explicit, and applied consistently. | Work is accepted with known gaps outside DoD. |
| Product Goal | Clear enough to guide decisions. | Product Backlog is a collection of unrelated requests. |
| Sprint Goal | Provides focus and flexibility. | Sprint success equals completing a disconnected task list. |
Scrum Events: Required, Timeboxed, Purpose-Driven
| Event | If skipped or weakened | Likely consequence |
|---|
| Sprint Planning | No shared goal or plan. | Confusion, weak focus, poor forecast. |
| Daily Scrum | Less frequent adaptation. | Problems found late; Sprint Goal at risk. |
| Sprint Review | Less stakeholder feedback. | Product Backlog becomes less empirical. |
| Sprint Retrospective | Less process improvement. | Same impediments repeat. |
| Sprint | No container for cadence and inspection. | Work becomes less predictable and less empirical. |
“Scrum Says” vs “Common Practice” Traps
| Common practice | Scrum position for PSM I |
|---|
| User stories are mandatory. | Not mandatory. Product Backlog Items can take various forms. |
| Story points are mandatory. | Not mandatory. |
| Velocity is required. | Not required. |
| Burn-down chart is a Scrum artifact. | Not a Scrum artifact. |
| Sprint 0 is part of Scrum. | Not defined in Scrum. |
| Hardening Sprint is part of Scrum. | Not defined; conflicts with Done Increment each Sprint if used to finish quality later. |
| Release Sprint is required. | Not defined. |
| Product Owner must write all PBIs. | Product Owner is accountable for backlog management but may delegate. |
| Scrum Master must attend every Daily Scrum. | Scrum Master ensures the event occurs and is effective, but Daily Scrum is for Developers. |
| Sprint Review is a demo. | It is a collaborative inspection and adaptation session. |
| Retrospective is optional. | It is a required Scrum event. |
| Scrum Team contains project manager role. | Scrum defines Product Owner, Scrum Master, and Developers. |
| Testers are not Developers. | In Scrum, anyone committed to creating the Increment is a Developer, regardless of specialty. |
Scaling and Multiple-Team Basics
PSM I is mainly focused on core Scrum, but questions may test how core Scrum applies when multiple teams work on one product.
| Scenario | Scrum-consistent answer |
|---|
| Multiple Scrum Teams work on one product | They share one Product Goal, one Product Backlog, and one Product Owner. |
| Multiple teams create one Increment | Work must integrate into a single Increment that meets the Definition of Done. |
| Different teams use different DoDs | If they work on the same product, they need a shared Definition of Done sufficient for the integrated Increment. |
| Dependencies between teams | Make dependencies transparent; teams collaborate and adapt. |
| Component teams create handoffs | Prefer cross-functional teams able to deliver usable product value. |
High-Yield Definitions
| Term | Compact definition |
|---|
| Scrum | Lightweight framework for generating value through adaptive solutions to complex problems. |
| Empiricism | Knowledge comes from experience and decisions based on observation. |
| Lean thinking | Reduces waste and focuses on essentials. |
| Sprint | Fixed-length event of one month or less that contains all Scrum work and events. |
| Product Backlog | Emergent, ordered list of what is needed to improve the product. |
| Product Goal | Commitment for Product Backlog; future product state to plan against. |
| Sprint Backlog | Sprint Goal, selected Product Backlog Items, and plan for delivering them. |
| Sprint Goal | Commitment for Sprint Backlog; objective for the Sprint. |
| Increment | Usable, Done work that is a step toward Product Goal. |
| Definition of Done | Commitment for Increment; shared quality standard for Done work. |
| Product Owner | Accountable for maximizing product value. |
| Scrum Master | Accountable for establishing Scrum and improving Scrum Team effectiveness. |
| Developers | Accountable for creating a usable Increment each Sprint. |
| Stakeholder | Person outside the Scrum Team with interest, input, feedback, or impact. |
| Refinement | Ongoing activity to add detail, order, and clarity to Product Backlog Items. |
| Timebox | Maximum duration for an event. |
Exam-Day Reasoning Heuristics
When two answers seem plausible, prefer the one that:
- Increases transparency rather than hiding or smoothing over reality.
- Enables inspection and adaptation sooner.
- Preserves Scrum accountabilities.
- Supports self-management by the Scrum Team.
- Protects the Sprint Goal without freezing all learning.
- Maintains quality through the Definition of Done.
- Uses the Product Owner for value and ordering decisions.
- Uses Developers for Sprint Backlog planning and technical execution decisions.
- Uses the Scrum Master as coach, facilitator, teacher, and impediment remover, not commander.
- Avoids adding non-Scrum roles, phases, approvals, or mandatory practices as if they are required Scrum.
Final Review Checklist
Before practicing more PSM I questions, confirm you can answer these without hesitation:
- Name the three Scrum accountabilities and what each is accountable for.
- Match each artifact to its commitment.
- Explain why the Daily Scrum is not a status meeting.
- Distinguish Sprint Review from Sprint Retrospective.
- State who can cancel a Sprint and why.
- Explain what happens to work that does not meet the Definition of Done.
- Identify optional practices that are not required Scrum: velocity, story points, burndown charts, user stories, Sprint 0.
- Explain how Product Owner authority differs from stakeholder input.
- Explain how Developers own the Sprint Backlog.
- Choose coaching and transparency-focused actions for Scrum Master scenarios.
Next step: apply this reference to timed PSM I-style practice questions, then review every missed question against the Scrum Guide concepts behind it.